Crucible – And the upcoming Winter War

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Um it’s been awhile… but back to some more normal posting for the 3 of you that actually visit this page instead of going directly to the forums directly.

Oh I forgot…. new people…well I hope new people we are still looking to recruit… I think every corporation in null-sec (0.0) is continually recruiting for one reason or another. If you are here to get more information on the corp by all means read on and survey what you see, however like most things in eve if you really want more information sign in and go to the public

Keep in mind we look for pilots with a minimum of  5+ million skill points. We do require a FULL API key when processing applications (not limited, which means every box checked in the current EVE API system).

A few things to note about Cobalt Edge and Intrepid Crossing (IRC): 

  1. To survive in null-sec (0.0) you need at least battlecruiser skills. This typically means that you should try to have all main weapon and support skills at least to a level of IV.
  2. We live in the Drone Regions; as such there are no bounties on the rats out in this area. While this is sometimes difficult for people to grasp especially those come from High Sec who are primarily used to running missions etc. the potential to make ISK is usually greater than those in bounty rat regions…it just takes a little more thought.
  3. While we are primarily an Industrial and Mining corporation we are required to participate in alliance Home Defense (HD) and Call to Arms (CTA) fleets. (This will most likely become more frequent as the redesign of eve’s PVP, thanks to Crucible, unfolds in the next few weeks/months.)
  4. We are spread out over pretty much every time zone, where most are active around the North American time zone we do have a dedicated bunch that play within the Euro time zones.
  5. We do have a corporation Mineral (Ore)/Salvage/Planetary Interaction (PI)/and Alloy purchasing program where the corporation buys these materials from the members and then resells them typically to our Industrial builders.
  6. We do have a set monthly member due, which includes ISK towards Alliance and Fuel costs. It isn’t outrageous and can generally be resolved with 1 or 2 Horde complexes a month, so maybe 2 hours of time.

Now that the sales pitch is over I wanted to let just briefly cover some of the events taking place within the corporation. We are at the completion line for our Outpost project…now comes the wait and see aspect… thrilling…like watching paint dry….HOWEVER we have our miner hordes keeping up the industry index in our system and as usual our ratting in the area is always consistent. We have funneled a lot of the purchased Ores/Alloys/Minerals to go toward the construction of the Outpost and we are looking to deploy the station in…..sorry not going to reveal that bit in this post.

With the upcoming POS fuel changes in Crucible some of our more market savvy players have already started speculation into the ice and PI markets for the increase in prices on these commodities…Looks like ice prices are going to continue to be elevated for the foreseeable future due to the new Fuel Pellet system being introduced. On a different note our builders were a little bit sad on the announced Supercarrier nerfs, along with out SC pilots, due to mainly reduced demand for these beasts which has pretty much halted production for the moment, good thing we started phasing that production out at the end of the summer. But there is much hope that the Dreadnaught buff will increase demand for those once powerful ships so that a new line of revenue can be opened up for our builders, which in turn helps our ratters and miners get paid more for their efforts.

There are a lot of nice fixes and patches that are coming out and while the alliance gears up for war and the production machines start churning it is a relatively stable period in our area, which for the moment allows for lots of mining/ratting/PVP roams. Honestly in my humble view this patch (expansion) is going to be a really good thing for both the corporation and the overall player base of eve.

Until next post. See you in game!

Butterball

 

Corp Update, Eve News November 18th 2011

Corp Update May 13th 2011

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Butterball’s vacation has led to a lapse in recent corp reports.

April was a good month. We were able to acquire and install a cynosural generator in B-U299 to speed transport in and out of system. In addition the first of some new moon mining starbases were established in Cobalt Edge with approval from Oldma and high command. It is hoped that further starbases and advanced ship production will be up and running within a few months.

Towards the end of April the Goonswarm Federation, Northern Coalition incursions. These impeded some operations but the corp gained some good combat experience. Almost a week and half of solid combat in VY and surrounding systems.

Goonswarm Federation held the station for about twelve hours at one point in early May. Solar Fleet, Ethereal Dawn and Solar Wing provided defense assistance in VY to protect the infrastructure hub and thus the system was never lost.

While IRC, SOLAR, ED and SOL-W defended VY other elements of DRF launched a probing attack on several key systems in Tribute. Goonswarm Fed then withdrew most of their forces from Cobalt Edge to aid in the defense of Tribute. However they maintain a small recon combat presence which continues to prick the side occasionally of the Cobalt Edge Residents.

Concord has recently issued new regulations for jump bridge operations to increase safety at the bridges. The first of these new regulations takes effect in 4 days barring some divine intervention. This new regulation will prevent ships with a jump drive from using jump bridges except the rather small Black Ops ships. It was cited that there could be a feedback loop that could destroy both the Jump Bridge and Jumping ship, the instance of occurrence was less than one in a million but Concord in their infinite wisdom has decided that is to great a risk.

The next phase of new regulations will take place next month in June. These include a large fuel bay refit to jump bridges to speed the flow of traffic as well as a limit of one jump bridge per system. Barring diving intervention these new regulations will change greatly traffic in outlaw regions. Concord cites that there could be an effect upon the stars in a system that could increase flare activity as the reason for the new limits on jumpbridges, they cite the number of stargates active as alternatives to using the more convenient jumpbridges and thus lowering the chance for coronal mass ejections which could destroy planets in a system.

Corp Update May 13th 2011